Showing posts with label gaming. Show all posts
Showing posts with label gaming. Show all posts
10.15.2010
10.14.2010
Let's Play Dragon Age: Origins - Episode 4 - Taking Down Beraht
Apologies for the low audio in this one. It will be fixed in the next episode!
In this installment of my Let's Play series on Dragon Age: Origins for PC, my dwarf finally gets an opportunity to take down his boss, Beraht, and goes topside with the Grey Wardens!
Dragon Age: Origins is owned by Electronic Arts and developed by BioWare. This video is intended for entertainment purposes.
10.13.2010
Let's Play Dragon Age: Origins - Episode 3 - Spilling Blood on Stone
Apologies for the low audio on this one. The third episode of my Let's Play series on Dragon Age: Origins for PC. In this installment, my dwarf enters combat in the dwarven arena, and is taken into custody for defiling the contest!
Dragon Age: Origins is owned by Electronic Arts and developed by BioWare. This video is intended for entertainment purposes.
10.12.2010
Let's Play Dragon Age: Origins - Episode 2 - Finding Oskias
The second episode of my Let's Play series on Dragon Age: Origins for PC. In this video, my new dwarf goes out into the world, struggles with the camera, and seeks out Oskias.
Dragon Age: Origins is owned by Electronic Arts and developed by BioWare. This video is intended for entertainment purposes.
UPDATE: I've solved the camera issue. I promise there will be exactly zero seconds of complaining about the camera in the next episode.
UPDATE: I've solved the camera issue. I promise there will be exactly zero seconds of complaining about the camera in the next episode.
Let's Play Dragon Age: Origins - Episode 1 - A Hero in the Making
The first episode of my Let's Play series on Dragon Age: Origins. In this video, I create my character, choose his skills, and set off on an epic adventure.
Dragon Age: Origins is owned by Electronic Arts and developed by BioWare. This video is intended for entertainment purposes.
10.10.2010
Thoughts on a possible Let's Play?
Hey folks. Been trying to think of a new project for Rocket Number 09 lately, and one idea I've been toying with is doing a Let's Play video series. For those of you who are unaware, Let's Play videos entail somebody playing through a video game, recording their footage, and commentating on the gameplay as they do so. I'd be doing my Let's Play series on Dragon Age: Origins.
So, thoughts? Comments? Hurled insults? Awkward passes?
9.27.2010
How one dude restored my faith in humanity, gaming, and retail (all in one night)
First off, I'm going to try and keep the sappiness in this post to a minimum. That said, I'm being serious.
To preface: I don't get much personal satisfaction out of my retail job. That's not to say that I don't take pride in a job well done, or that I'm lazy. Quite the opposite, really. I just feel that retail, and many other jobs, have little benefit beyond getting paid. If I'm going to put forth the effort to do my job, it's rewarding to receive something in return beyond simple monetary compensation — I want to feel good about what I'm doing, and I want to help people.
Retail doesn't offer many opportunities for personal enrichment like this. But sometimes, even menial cashier work can make you think.
I worked a closing shift by myself this evening at the board game shop. A Magic: The Gathering tournament was scheduled, but we only had one guy show. His name was Michael. Upon meeting Michael, I quickly discerned that he was slightly mentally disabled — not glaringly so, just a little slow was all. Michael seemed disappointed that the tournament wasn't happening, and confessed to me that he had taken the bus to get to the store, and that it would take his mom at least an hour or two to come by and pick him up.
I explained to him that folks didn't always show for the Monday night tournaments, and that he was more than welcome to stick around the store while he waited for his mom. I also told him that he could look through our many binders of single cards to help pass the time. He thanked me.
Michael stayed in the store for over three hours.
Recently, I have become disenchanted with the gaming community and the way it presents itself. I deal with too many jerks and snobs to look upon the populace that I belong to and find redeeming qualities. It's the obsession, the fanaticism, the body odor. It's a lot of things, but it certainly isn't kindness or camaraderie.
But Michael and I talked for three hours, while I worked and sorted behind the counter, and he looked through singles and organized his own cards. Michael told me that he loved the game, and that he was still pretty new at it. He showed me a couple of his decks, and asked for my advice on how to improve them.
Now, I'm not an expert on the game of Magic. But I know the game fairly well, and play it often within my circle of friends. I talked to Michael at length about his decks, and what cards I would recommend for them. Michael seemed excited to be talking to somebody about this game that he loved, and listened with rapt attention, eyes widening when I would explain the outcome of certain cards and combos.
"And what does this card do?" he would ask again and again. "When would I use this ability?"
And we just kept talking.
Michael talked about his job, his family, and how he didn't have many friends. For him, playing Magic was an escape from the hassles of working a grunt job at his local Wal-Mart. It allowed him a space to be creative and thoughtful while interacting with real people. It became clear to me that Michael was just a lonely guy looking for connection.
"You look tired," he said at one point.
"Just bored," I answered.
"Well," he said, "at least we have each other to talk to."
I don't want to overstate the importance of Magic, of trading card games, or of this particular experience. But I also don't want to deny its effect on me. As Michael left the store, I couldn't help but think that this is what gaming is capable of, and that no matter how many self-important douchebags come through our store, there are always people playing the game for the fun and the sense of community.
Michael kept thanking me for my help, and for keeping him company while he waited for his ride. I didn't really know how to tell him that he'd given me so much to think about, that we were even.
1.27.2010
R#09's Top 25 Video Games of All Time! (One + Honorable Mentions)
No. 01 — Chrono Trigger
Genre: Role-Playing Game
Release: 1995
Platforms: Super Nintendo, PlayStation, Nintendo DS
This, for me, is storytelling at its best. Chrono Trigger spans thousands and thousands of years. The cast of characters — which includes a female mad scientist, a princess, a robot, a cave woman, a formerly evil dark wizard, and a frog knight — are lead by the red-haired, katana-wielding Crono as they bound across time to battle an ancient evil. Intricately plotted and sporting an epic soundtrack the likes of which had never been heard before, Chrono Trigger was, and certainly still is, a true masterpiece of the medium. As I’ve said, I was a Genesis kid growing up. But every time my Uncle Mike would visit from California and bring his SNES along, it was Chrono Trigger and Super Mario World for me. Chrono Trigger always enthralled me, and continues to do so today. Chrono Trigger is the Citizen Kane of video games. And that, my friends, is why that makes it my favorite video game of all time.
Honorable Mentions:
Doom, Doom II, Warcraft II: Tides of Darkness, Warcraft III: Reign of Chaos, Choochoo Rocket, Halo: Combat Evolved, Baldur’s Gate, Day of the Tentacle, Streets of Rage II, Metal Gear Solid II: Sons of Liberty, Unreal Tournament, Duke Nukem 3D, Final Fantasy IV, Final Fantasy VI, X-Com, Grandia II, Shenmue II, The Chronicles of Riddick: Escape from Butcher Bay, Warhammer 40k: Dawn of War, Super Smash Bros., Super Smash Bros. Brawl, Super Smash Bros. Melee, Batman: Arkham Asylum, Resident Evil, Spiderman and Venom: Maximum Carnage, Rocket Knight Adventures, Golden Axe, Golden Axe II, Mario Tennis, Mario Kart 64, The Legend of Zelda: A Link to the Past, Heroes of Might and Magic II, Missile Command, GoldenEye 007, Soul Calibur, Soul Calibur IV, Plants vs. Zombies, Perfect Dark
1.26.2010
R#09's Top 25 Video Games of All Time! (6-2)
And here we delve into the final posts ... check back tomorrow for my favorite video game of all time, plus a heaping pile of honorable mentions for those games that are rad, but didn't quite make the cut. Hope you've all enjoyed reading this as much I did writing it. Cheers.
No. 06 — Baldur’s Gate II: Shadows of Amn
Genre: Role-Playing Game
Release: 2000
Platforms: Microsoft Windows, Mac OS
I have very fond memories of playing through the original Baldur’s Gate with my dad. I was drawn to the rich story, the unique characters (who were never quite as they seemed), and the simple, point-and-click gameplay that faithfully brought Dungeons and Dragons to the PC. Baldur’s Gate II: Shadows of Amn is everything its predecessor was and so much more. You know why these Baldur’s Gate games were so great? The player truly interacted with the world, with the characters that inhabitated it, and the villains that sought to control it. This was so much more than the hack-and-slash RPGs that permeate the genre right now. This is as faithful a representation of D&D as anything out there — the character can choose to fight his or her way out of situations, or negotiate, or one of dozens of other options. Good, evil, neutral, whatever. This is a true sword and sorcery adventure, and one that is a classic of the genre.
No. 05 — Super Mario World
Genre: Platformer
Release: 1990
Platforms: Super Nintendo, Game Boy Advance, Virtual Console
This is it. This is the game that turned me into a gamer. It’s the first game that I truly, legitimately marveled at. The levels were fast, brutal, and inventive. The graphics were bright and colorful and crisp — truly some of the best on any console, then or now. The music? Classic. The boss battles? Enjoyably frustrating. This is the Mario game to end all Mario games — the greatest platformer of all time. I still play this regularly to this day. And really, nothing beats throwing a Koopa shell into a line of Goombas, or getting a 1-Up by bouncing on a Bullet Bill, or getting so much air using the yellow cape that you literally soar across the entire level. Ah, memories.
No. 04 — Mass Effect
Genre: Action / Role-Playing Game
Release: 2007
Platforms: Xbox 360, Windows
I know, I know. Not only is this the most recent game in the top ten, but Mass Effect, while being generally well-received, is not without its flaws. But for me, Mass Effect did what no game had in nearly a decade — it forced me to care. There is a moment in Mass Effect, about three-fourths of the way through — I won’t give exact details for those who haven’t played it. But in this moment, the player must decide who lives and who dies. Not random non-playable characters or random sprites. No, you must choose between two characters who have been with you, fighting by your side, through the entirety of the game. And that … was a very real, very visceral moment in gaming, for me, at least. I sat there, mouth agape, controller limp in my hands, as the dialog window sat open before me, urging me to choose. I think I waited 20 minutes before making a selection. Mass Effect did so many things right — the story was engrossing, the style cinematic (epic, if you will). It had tangible characters with real backstories, and a sci-fi world that, somehow, made perfect sense. Like Baldur’s Gate before it (another BioWare title), Mass Effect had an environment the player could truly interact with and a world they could take part in. I thought about this game for weeks after beating it, saddened it was over. Thankfully, there’s a sequel — it was released today, actually. And you’ll be hearing my thoughts on it soon, undoubtedly.
No. 03 — The Legend of Zelda: Ocarina of Time
Genre: Adventure
Release: 1998
Platforms: Nintendo 64, Nintendo Gamecube, iQue Player, Virtual Console
If Super Mario 64 sold me on the potential of the Nintendo 64, then Ocarina of Time solidified its place in my mind as one of the great consoles. And this game — this beautiful, stunning game — is one of the greats as well. Ocarina of Time put you, the player, into the shoes of Link, a young boy destined for greatness. I think Ocarina of Time was the first game with true scope. By that, I mean that it truly felt like you were saving the realm. The first time I beat the Deku Tree dungeon and stepped out onto Hyrule Field, and the camera panned across it, I thought, “Do I get to explore all of this?” I really just couldn’t comprehend it. I mean, really — my 10-year-old self was baffled. I have to admit: I didn’t finish this game as quickly as I might have wanted to. I would get frustrated with a temple and put the game down, coming back to it every once in awhile over the course of about a year and-a-half. Now, though, I’m glad it took me that long to beat the game. It was a truly epic adventure, one that spanned months. I savored this game, enjoying every little moment. Not only is this my favorite Nintendo 64 game, it’s also one of my very favorite games of all time.
No. 02 — Neverwinter Nights
Genre: Role-Playing Game
Release: 2002
Platforms: Windows, Mac OS X, Linux
Let me tell you about Neverwinter Nights. Sit down. First off, it’s a BioWare game, sort of a spiritual successor to the Baldur’s Gate games. And second, it’s based in the Forgotten Realms setting of Dungeons and Dragons, and utilizes the 3rd and 3.5 Edition rules. It is also the game I have personally clocked more hours on than any other game ever. Literally, hundreds of hours. I kid you not. And you might be saying, “Well, Matt, that’s just sad. It’s a seven-year-old D&D game,” to which I would respond, “Shut up.” It was a damn good game. The story was epic and, in true BioWare fashion, half of the fun was meeting new characters and uncovering their secrets, developing relationships as you furthered your mission. I played through the original campaign when it was first released, then continued playing the modules. Picked up the expansions and played through their campaigns, and then, in 2004, I discovered the online community. There was a huge population of gamers playing Neverwinter Nights online on various custom worlds, all designed in different and interesting ways to suit dozens of playstyles and genres. I came across one server in particular, found myself liking the community and the atmosphere, and got hooked. I’ve been on that same server for over five years now. There are hiatuses here and there when I get burned out and take a few months to myself, but I always come back. And I think, maybe, I always will.
Prisoner banned from playing D&D in prison
Let's put this on the list of monumental wastes of time. A court ruled Monday that the fantasy role-playing game Dungeons and Dragons could not be played in prison, because it apparently promotes "gang activity." So, you'd rather they be using their creativity for other purposes? Like, say, oh, shanking people? Seems solid. Way to go, court.
1.24.2010
R#09's Top 25 Video Games of All Time! (10-7)
Only four games today. Why? Well, because we want my favorite game of all time to have a post all its own. Trust me, it's gonna be OK.
No. 10 — Soul Calibur II
Genre: Fighting
Release: 2002
Platforms: Arcade, GameCube, PlayStation 2, Xbox
Kicking off the top ten is my favorite fighting game of all time, Soul Calibur II. The sequel to the fantastic Dreamcast fighting game, Soul Calibur II sported mind-blowing graphics, intuitive controls, and some of the best characters and move-sets of any fighting game ever. What really sets Soul Calibur II apart from its successors (III and IV) is its campaign mode, which is the best of the series. The game lacked the destructible environments of the Dead or Alive games and the violence of Mortal Kombat, but Soul Calibur II remains to this day the pinnacle of the genre. In terms of characters, I’ve always been partial to Cervantes and Siegfried / Nightmare.
No. 09 — Super Mario 64
Genre: Platform
Release: 1996
Platforms: Nintendo 64, iQue Player, Virtual Console
I remember so vividly seeing this game for the first time. I was in a Wal-Mart, of all places — likely dragged there by my mother on a shopping trip. I was only eight years old at the time, so I wasn’t “plugged-in” at the time. I’d heard rumors about the Nintendo 64, but I really didn’t know much about it. After all, I was a Sega kid. I played SNES only when my Uncle Mike came to visit and brought it along. But there it was, on display at Wal-Mart — the Nintendo 64. 64 bits of glorious, fully three-dimensional action; vivid greens and reds and expansive environments. As I clutched that oddly shaped controller with its analog stick in my hand for the very first time, something clicked. I knew, right then, that this would be a console to remember, and, more specifically, a game to remember. Super Mario 64 took what was great about the classic side-scrolling Mario games and dropped it into the most graphically advanced console at the time. Simple gameplay, interesting enemies, colossal levels, and, most importantly, a ton of fun.
No. 08 — Unreal Tournament 2004
Genre: First-Person Shooter
Release: 2004
Platforms: Microsoft Windows, Mac OS X, Linux
Now this? This is how you make a first-person shooter. Unreal Tournament 2004, the follow-up to Unreal Tournament 2003 and its prequel, the original Unreal Tournament (’99), is, at its core, the purest, most downright wickedly fun shooter of all time. The solo campaign is only the beginning — this game sports nearly a dozen different multiplayer modes, ranging from basic deathmatch, to capture the flag, to assault missions, and even a violent, football-esque game called Bombing Run. There were crazy vehicles, even crazier weapons, and solid A.I. to boot. Did I play the hell out of this game when it was released? Yeah. Oh, yeah. Do I still play it today? You’d better believe it. Unreal Tournament 2k4 has yet to be equaled.
No. 07 — Total Annihilation
Genre: Real-Time Strategy
Release: 1997
Platforms: Microsoft Windows, Mac OS
The name of this game, Total Annihilation, suggests mindless violence. It brings to mind gore, explosions, and all-out, nonsensical battle. Some of that is true, yes — the most intense moments of classic genre-definer Total Annihilation are utter and complete chaos. But what the name doesn’t hint at is the deep and engrossing strategic gameplay that put Total Annihilation on the map and changed the way real-time strategy games were made. The graphics were alarmingly good. Hundreds of units might be on the screen at the same time, blasting away at each other, explosions blossoming across the battlefield. Badass, yes. The wars were colossal. But the fact remains: Total Annihilation was, and remains today, one of the most sophisticated games in the genre. Oh, and as a side-note, the game also features one of the best soundtracks in any game ever, composed by the infamous Jeremy Soule (the John Williams of video game soundtracks).
1.23.2010
R#09's Top 25 Video Games of All Time! (15-11)
No. 15 — Streets of Rage
Genre: Side-Scrolling Beat ‘Em Up
Release: 1991
Platforms: Sega Genesis, Sega Game Gear, Sega Master System, MegaPlay, Virtual Console, iPhone OS
Let me lay it out for you: Three police officers take to the streets (of rage). They don’t carry guns. Or tasers. Or even nightsticks. They carry their fists and their feet and their complete and utter disregard for safety. Now, these streets (of rage) are in utter chaos, teeming with low-life scum, crazy ladies with whips, and gigantic guys in denim vests carrying boomerangs. And these cops? The ones with the fists? They just start wrecking face. They begin at one end of the street (of rage) and wade through until they get to the end, throwing punks through phone booths, cracking heads open with pipes, and just generally being total badasses and playing by their own set of rules. That is the entire premise of Streets of Rage, and it remains to this day a testament to how awesome things truly can be when you’re punching people in the face without remorse.
No. 14 — Rock Band 2
Genre: Rhythm Game
Release: 2008
Platforms: Xbox 360, PlayStation 3, PlayStation 2, Wii
When Harmonix announced Rock Band 2, not even a year had passed since the release of their smash-hit Rock Band, and fans were pissed — for about three seconds. You see, Harmonix followed that announcement up with a few addendums, including: 1) Rock Band 2 would be compatible will all Rock Band DLC — past, present, and future; 2) Rock Band 2 would allow owners of the previous game to export the on-disc songs to their hardrive, enabling them to play those songs in the sequel; 3) If you bought the game, Harmonix would send some free DLC your way; 4) It would be bigger, better, and improved in every conceivable way. The result? Only the single greatest rhythm game of all time. Suck it, Guitar Hero.
No. 13 — Metal Gear Solid
Genre: Stealth Action
Release: 1998
Platforms: PlayStation, PlayStation Network, PlayStation 3
Metal Gear Solid is another one of those games that my friends and I beat in one sitting, passing the controller over when one of us got too tired to keep our eyes open. This game, along with others like Syphon Filter, concretely defined what a stealth game could and should be — open environments, tons of crafty villains, and plenty of shadowy hiding places to huddle in. The game’s gruff protagonist, Solid Snake, remains one of my favorite video game characters of all time, and the cinematic style just can't be beat. The story is just insanely complex, in a very good way. And the boss fight with Psycho Mantis? Classic. Simply classic.
No. 12 — Star Fox 64
Genre: Rail Shooter / Space Simulator
Release: 1997
Platforms: Nintendo 64, iQue Player, Virtual Console
“Do a barrel roll!” Those infamous words, uttered by Fox McCloud’s copilot, Peppy Hare, perfectly sum up Star Fox 64, one of the most insanely fun and replayable console games out there. The game is a simple rail shooter — you pilot an Arwing, a state-of-the-art space fighter operated by the Star Fox mercenary force, through predetermined paths on various planets throughout the Lylat System. You dodge obstacles, shoot down enemy aircraft, and do battle with epic end-level bosses, all of whom take great pleasure in mocking you as you blast them into space dust. What really sets Star Fox 64 apart from the rest of the pack, though, is its replay-value — the multitude of different paths that can be taken to the final battle with Andross offers players the opportunity of a completely different gameplay experience every time. Oh, and the multiplayer was awesome too.
No. 11 — Age of Empires II: The Age of Kings
Genre: Real-Time Strategy
Release: 1999
Platforms: Windows, Mac OS, PlayStation 2
Just missing out on the top ten is Age of Empires II, another genre-definer. Players select one of a couple dozen cultures and bring them through the ages of ancient and medieval history, beginning as little more than foragers with spears, and ultimately reaching the peak of medieval advancement with troops like longbowmen and trebuchets. The game was conquest, yes — but it was also politics and economy, with resources that needed managing, and allies and enemies that needed appeasing (or butt-kicking, but you get the idea). The game was balanced, strategic, and just downright fun. I have many fond memories of epic, late-night battles on this game with friends over LAN.
1.22.2010
Are card games immortal?
Reposted from The Mast.
Walking into a backroom trading card game tournament, one asks oneself two questions: The first is, “What are all of these people doing here?” The second is inevitably, “Why does it seem like a majority of them don’t regularly bathe?”
The answer to the first: They’re playing a trading card game, which are still just as popular as they were in their ‘90s heyday. The answer to the second question is, unfortunately, just as elusive as it was then.
Card appeal
A trading card game (TCG), interchangeably referred to as a collectible card game (CCG) or customizable card game, is a strategy game played using specially designed sets of playing cards, which are collected, traded, bought and sold like so much currency. Players acquire the cards—which they need in order to build a well-balanced and strategically sound deck—by purchasing pre-made decks, booster packs of randomly assorted cards and even individual, high-value cards (known as “singles”). The TCG has worked so well for so long because it combines the appeal of collecting with strong strategic gameplay.
“It’s a fun way to have social interaction,” senior Tyler Gubsch said. Gubsch is a member of PLU’s “Magic: The Gathering” Club. “And it allows people to enjoy collecting things.”
The modern concept of the TCG was first seen with 1993s “Magic: The Gathering,” designed by Richard Garfield and published by the now infamous Wizards of the Coast (current license owners of “Dungeons and Dragons”). However, “Magic” is not considered to be the first example of a TCG— that distinction belongs to the “Baseball Card Game,” produced by The Allegheny Card Co. in 1904, nearly a century before “Magic” hit the scene.
Magic touch
Today, there are three dominating titles in the realm of TCGs: “Magic: The Gathering,” “Yu-Gi-Oh” and “Legend of the Five Rings.” “Magic” is arguably the most popular and longest-lived of its genre. It was the first, is still considered by many to be the best and is often the game that pushes the envelope when it comes to rule changes and new sets of cards. “Magic” puts the player in the role of a “Planeswalker,” a wizard who is able to summon vicious creatures and cast powerful spells. The cards in the game represent these creatures and spells, which the player uses to deplete his opponent’s “life points.”
“I play because my friends play,” Gubsch said.
Every popular TCG follows the core mechanics of “Magic,” with varying degrees of mechanical and aesthetic differences and rule complexity.
Easy to play, easy to hate
“Yu-Gi-Oh,” popular among younger players and, oddly enough, lonely middle-aged guys, is second only to “Magic” in its popularity, which has been constant since the debut of “Yu-Gi-Oh” on U.S. soil in 2002. “Yu-Gi-Oh” is both loved and hated amongst tabletop gamers. Its simple strategy, ease and quickness of play and accessibility to younger gamers are often cited as strengths. Critics counter that the game is too simple (to the point of being inane), the artwork is redundant and the cards are too steeply overpriced (effectively creating an ad hoc market too easily swayed pre-teens who absolutely must have the first-edition foil version of a certain card to round out their decks).
If you’re wondering, I tend to (read: do) sway towards hating the game.
Graceful complication
Possibly most respected in the genre is “Legend of the Five Rings” (“L5R”), a game that has maintained a devoted cult following since its debut in 1995. The game is set in the fictional empire of Rokugan, which is loosely based on feudal Japan. The game is a sophisticated blend of destructive and passive victories, with its mechanics often being described as “gracefully complicated.” Matches can last considerably longer than those of other TCGs—a typical game runs about 45 minutes but can easily yawn into hours.
However, what many fans adore about “L5R,” and what makes the game so unique and innovative, is the story and mythology behind the cards. Stories advancing the overarching plot of Rokugan are published on a weekly basis. More stories are released quarterly in a publication known as the Imperial Herald. Many of these fictional developments reflect the results of tournaments, where matches between the clans of Rokugan will determine which faction will claim a particular victory or prize. It is this ingrained sense of reaction and consequence that keeps players with the game—many of them for a decade or more.
Defying the odds
There are other successful TCGs out there: “Duel Masters,” “Chaotic,” “Dragonball” and, yes, kids still play “Pokémon.” But few TCGs can even come close to touching the popularity or player bases of “Magic,” “Yu-Gi-Oh” and “L5R.” Despite the stigmas, misconceptions and a general lack of exposure, TCGs are more popular now than ever.
Wizards of the Coast claims that more than six million people actively play “Magic: The Gathering.” Half a million players annually compete in high-profile national tournaments. More than 1,000 players from 57 countries showed up in Memphis in December 2008 for the World Championship Tournament. Every Friday, hundreds of thousands compete in Friday Night Magic (FNM) tournaments across the country. “Yu-Gi-Oh” is not far behind “Magic” in sheer number of players, while “Legend of the Five Rings” chugs along resiliently, dancing to the beat of a different drum and keeping its core players happy and satisfied.
Quips about body odor and personal hygiene aside, the trading card game is miraculously alive and well; not just surviving, but thriving, even in this digital age of ours. On the surface, trading card games essentially amount to players sliding overpriced pieces of paper across a table—and that is how they often appear to outsiders, who are typically baffled, confused and somewhat horrified to see so many people (many of them fully mature adults) participating in what they perceive to be a monumental waste of time and resources.
Look deeper, though. You will find a thriving community of strategists and builders. One finds rivalry, camaraderie and, in some cases, very real storytelling. And I don’t mean to overstate the value of trading card games—they are, at the end of the day, simply overpriced collections of paper. On the other hand, TCGs are not the bottom of the nerd totem, as so many seem to think. They are not devoid of intellectuality or intelligence. Believe it or not, there is ingenuity to be had in this gaming sub-culture, provided you simply seek it out.
R#09's Top 25 Video Games of All Time! (20-16)
Alright, folks. Here's the next five entries in my favorite video games of all time countdown! Look for 15-11 on Saturday.
No. 20 — Pokémon (Red / Blue)
Genre: Role-Playing Game
Release: 1996
Platforms: Game Boy
Admit it: you spent many, many countless hours hunched over your Game Boy, roaming the wilds for that elusive Pokémon you just couldn’t nab, training hard to beat all the gym leaders, overcome the tyranny of Team Rocket, and collect all 151 of the little guys. You still have neck problems today from craning over this thing. Admit it! Even if you weren’t into the out-of-control phenomenon that Pokémon was when we were kids, you have to realize that the games were legitimately good. I owned Blue Version as a kid, and I couldn’t get enough of it. I drained my Game Boy’s batteries on countless one-sitting occasions. Addictive? Yeah. And did it bring out my OCD compulsions? Yes. But was it fun? Oh yeah. It sure was (and still is, I’ll admit).
No. 19 — Star Wars – Jedi Knight: Dark Forces II
Genre: First-Person Shooter
Release: 1997
Platforms: Windows
I’ve probably clocked more hours with Dark Forces II than I have with literally any other FPS out there, current or classic. The sequel to the Doom-esque Dark Forces, Jedi Knight puts you in the shoes of Rebel agent Kyle Katarn, who, through the course of the game, realizes his Force potential and trains to become a Jedi Knight. The game was a good shooter with tight gameplay and sweet graphics, sure — but the real joy came from hacking away at Stormtroopers with a lightsaber and Force-pushing Trandoshans around. I beat this game more times than I care to remember, and still dust it off from time to time. I mean, come on — this game brought me that much close to fulfilling my dream of becoming a Jedi. What’s not to love?
No. 18 — Sonic the Hedgehog
Genre: Platformer
Release: 1991
Platforms: Mega Drive / Genesis, iPod, iPhone OS, Virtual Console, Game Boy Advance, Xbox Live Arcade
Alright, so the Sega Genesis didn’t have blast processing like they claimed in the early ‘90s (what the hell does blast processing even mean?), but the console did sport the fastest thing around: Sonic the Hedgehog. He was blue, he had red sneakers, he was a hedgehog, and he could run fast — really, really fast. Speeding through the levels at breakneck speed was job one in this game, and its intensity and innovative level design have yet to be rivaled. The ‘90s were an extreme time — there was Surge and Pearl Jam and Ninja Turtles. Sonic fit right in — an extreme hero for our extreme childhoods.
No. 17 — Advance Wars
Genre: Turn-Based Strategy
Release: 2001
Platforms: Game Boy Advance
I loved my Game Boy Advance — I still do, in fact. If my Game Boy Advance had been a pet, I would have smothered it with love until it curled up and died. It was like holding a Super Nintendo in your hands, and it really just did not get better than that. Advance Wars, a turn-based tactics game, was my favorite game on the console, and still remains a regular contender in my roster of games I play. The game was simple, elegant, and masterfully designed. Gameplay was intuitive and the difficulty ramp was steep, but not too steep. I beat this one probably two or three times and then continued playing on the versus maps long afterward. Maybe the best feature of the game? The map editor.
No. 16 — Halo 2
Genre: First-Person Shooter
Release: 2004
Platforms: Xbox, Windows
The day Halo 2 came out, I did not stop smiling for probably seven hours. And even then, the only reason I stopped smiling was because we ran out of pizza (traumatizing, I know). We had two TVs, two Xboxes, and two fresh copies of Halo 2 still smelling of cellophane. The game improved upon its processor in so many ways, and still managed to keep the core of the game alive, something Halo 3 kinda sucked at. Of the trilogy, Halo 2 remains my favorite, and my high school buddies and I got together fairly regular to school each other over system link. Oh, and about that cliffhanger ending — suck it up and quit whining, n00bs. I thought it rocked.
1.21.2010
Awesome Thing: Steampunk Gameboy
Those who know me well will attest to my absolute love of all things steampunk. deviantART denizen Thretris has combined my passion for steampunk and my love of gaming with his Steampunk Gameboy. Too cool for words.
R#09's Top 25 Video Games of All Time! (25-21)
Follow all of my favorite video games right here!
This is by no means a definitive list of the greatest video games of all time. No, not by a long shot. These are simply the games that I, personally, enjoy playing the most. Many of them are games I grew up playing, some I still play regularly today — and still others are more recent favorites. But rest assured, these are some of the greats — the games that have no equals.
This is by no means a definitive list of the greatest video games of all time. No, not by a long shot. These are simply the games that I, personally, enjoy playing the most. Many of them are games I grew up playing, some I still play regularly today — and still others are more recent favorites. But rest assured, these are some of the greats — the games that have no equals.
I compiled this list out of boredom, mostly, but also because I’ve been wanting to do something like this for a while. I’ve been reminiscing a lot lately about the classics and about the games of my early life. I suppose that was the inspiration for this.
I will be posting this as a series of entries, tackling five games a day for the next week or so. The final post will be my favorite game of all time, along with a lengthy list of honorable mentions. Check back often for updates!
Enjoy and, please, by all means, discuss!
No. 25 — Columns
Genre: Puzzle
Release: 1990
Platforms: Arcade, TurboGrafx-16, Sega Master System, Mega Drive / Genesis, Sega CD, Game Gear, Super Nintendo, Game Boy Color, Virtual Console, NEC PC-9801, MSX 2, iPhone OS
Tetris? Screw Tetris! Alright, so that might be a bit harsh. But seriously, when I was a wee lad, I never played Tetris. Columns was where it was at. I was raised on Genesis, you see. I wasn’t an SNES kid like everyone else on my block. So when it came to puzzle games, Columns reigned supreme. Besides, Columns was faster, more difficult, and just downright more intense than Tetris or many of the other puzzle games popular at the time. I still play this classic puzzler from time to time, and I’m always amazed by how unfailingly intricate it is. This is a tough one to beat, but a classic nonetheless.
No. 24 — Final Fantasy VII
Genre: Role-Playing Game
Release: 1997
Platforms: PlayStation, Windows, PlayStation Network
Of course this is on here. Could I even pretend to call myself an RPG fan and not include FFVII? I mean, yeah, its reputation is a little bloated, and people do tend to go a little gaga over it, but the hard fact remains: FFVII is a genre-definer. It’s one of the first games I remember with truly stunning cinematics, and definitely set the stage for the future of storytelling in video games. Nothing like FFVII had been done before — the plot was intricate and beautiful, and there were very real stakes placed on the player’s shoulders. One of my fondest memories as a kid was staying up for almost two days straight playing this game over at a friends house on his PlayStation.
No. 23 — Star Wars: TIE Fighter
Genre: Space Flight Simulator
Release: 1994
Platforms: DOS, Macintosh
You know, back in the day, LucasArts knew how to make a damn good game. In 1994, they released probably the best space flight simulator of all time, a little game called Star Wars: TIE Fighter. The sequel to Star Wars: X-Wing, TIE Fighter revolutionized flight sims and put you smack dab in the cockpit of the Galactic Empire’s most infamous spacecraft. The graphics at the time were fairly mind-blowing as well, and the game still holds its own against more modern flight sims. It’s successors, X-Wing v.s. TIE-Fighter and X-Wing Alliance, weren’t too bad either, and got plenty of hours of play on my computer.
No. 22 — Shenmue
Genre: Adventure
Release: 1999
Platforms: Dreamcast
The Dreamcast, bless its heart, died a needless and early death. Let’s be honest — the console freakin’ rocked, but nobody knew that because they were too busy drooling over their PlayStations and high-fiving each other about Grand Turismo. Not to knock the PlayStation, but it did overshadow the defenseless Dreamcast, and ultimately spelled doom for Sega as a console-designer. In any case, I owned a Dreamcast, believe it or not, and amongst its killer titles was an innovative adventure game called Shenmue. In the game, you took the role of Ryo, a young martial artist, who is searching for the truth behind his father’s murder (a tale that would eventually span two games). The game was akin to the old point-and-click adventure games, such as Day of the Tentacle, with Ryo traveling around his hometown, picking up clues, doing odd-jobs, and delving deeper and deeper into the mysteries of his father’s murder. Cheesy voice-acting aside, this one is easily a genre classic.
No. 21 — StarCraft
Genre: Real-Time Strategy
Release: 1998
Platforms: Windows, Mac OS, Nintendo 64
Before Blizzard hit the jackpot with World of Warcraft, they were busy punching babies and making kickass games like Warcraft II, Diablo, and one of my personal favorites, StarCraft. I’m a huge RTS fan, and StarCraft was one of the first to introduce drastically different armies that were somehow completely balanced with one another. The Zerg were fast and brutal; the Protoss were methodical, thorough, and powerful; while the Terrans floated somewhere in between with their gruff marines and hoverbikes. I’m rubbish at the game — truly terrible. I just get wrecked on BattleNet. But the game is still enjoyable as hell, and I can’t wait for StarCraft II.
10.16.2009
To non-Rock-Band-owners: now you have no excuse
That's right: everything you need to play, plus Rock Band 2, for $79 and free shipping. I guess they finally found a use for all of those surplus peripherals laying around. If you don't own Rock Band, for shame. Redeem yourself now with this crazy awesome offer.
Check out the deal here.
Check out the deal here.
10.15.2009
Meeting Ken Scholes
Monumental nerd and fantasy / sci-fi author Ken Scholes stopped by the Garfield Book Company in Parkland this evening. Aside from being a badass of an author, Scholes is also a self-confessed D&D nerd and a lover of Firefly. I'm in the middle of his first novel, Lamentation, which is an amazing blend of fantasy and science-fiction. Scholes was a totally laid-back guy who walked around before his reading and schook hands with each member of the audience, personally introducing himself and even remembering everyone's names for the signing later on.
Scholes gave some great advice to everyone, but it almost seemed, at times, like he was speaking directly to me. About that little critical voice that every writer has, Scholes said, "Shut the f*ck up and write."
Check out Scholes' website and definitely give Lamentation and its sequel, Cantical, a read.
Scholes gave some great advice to everyone, but it almost seemed, at times, like he was speaking directly to me. About that little critical voice that every writer has, Scholes said, "Shut the f*ck up and write."
Check out Scholes' website and definitely give Lamentation and its sequel, Cantical, a read.
8.01.2009
Arcane Legions reviews make the rounds
Reviews are cropping up online for Arcane Legions. The demos have been shipped to retailers, and yours truly has his hands on a copy. I will be play-testing this weekend, with a review to follow shortly. The best and most thorough review comes courtesy of Trask over at LivingDice. He seems to echo some of my early sentiments, just in my little experience with the game (which includes assembling the army and reading the rules a few times over). Common complaints seem to be lengthy set-up of the miniatures, and an overall lack of quality in the miniatures themselves.
While I definitely feel that the Arcane Legions minis aren't up the quality of higher-priced fair such as Warhammer 40k, I would argue that the miniatures aren't bad. Rather, they're quite good for the price. And for $35, you're getting over a hundred minis. I'm not complaining. Honestly, the price is right.
However, I do hope the guys over at Wells Expeditions heed these early reviews and take note: Work on the quality of the minis, leave less work for the consumer, and please, for God's sake, print the serial numbers clearly on the bottom of the minis!
My review will be up early next week! In the meantime, sit tight, and look for the Great Trashing, online this weekend!
While I definitely feel that the Arcane Legions minis aren't up the quality of higher-priced fair such as Warhammer 40k, I would argue that the miniatures aren't bad. Rather, they're quite good for the price. And for $35, you're getting over a hundred minis. I'm not complaining. Honestly, the price is right.
However, I do hope the guys over at Wells Expeditions heed these early reviews and take note: Work on the quality of the minis, leave less work for the consumer, and please, for God's sake, print the serial numbers clearly on the bottom of the minis!
My review will be up early next week! In the meantime, sit tight, and look for the Great Trashing, online this weekend!
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